We are happy to release two useful open source projects we have been developing for some time. One is a Ruby based iTunes API search script. The other is also in Ruby and performs reliable script conversions in Japanese between katakana, hiragana and romaji.
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Posted in Technobabble | 1 Comment »
Here at Long Weekend we have been happily using TexturePacker for one of our many projects.
This project involves at about 30 different sprite sheets, representing hundreds of frames of animation. Whilst this only translates into a few minutes of animation on the phone, the hassle of managing the asset workflow from artist to Cocos2D is made much easier by TexturePacker. Read the rest of this entry »
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Whilst recently developing a proposal for an organisation in Australia, I conducted some quick research into demand for Smart Phone developers. What I found was not surprising. I have been hearing from colleagues in industry that they are “extremely busy”. Lots of organisations want Smart Phone Apps to complement their existing offerings, or a “me too” advertisement. Read the rest of this entry »
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Yes, that’s right. At Mobile Monday Melbourne’s Inaugural Awards Night we got all the good photos! Read the rest of this entry »
Posted in Weekendology | 3 Comments »
The Mobile Monday Melbourne Chapter has two firsts in under a week. The White Party 2010 was a first for our fair city and next week the inaugural MoMoMel Industry Awards is to be held. Read the rest of this entry »
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The syntax for Enums in C are sooo cool! A lot of people must agree with this statement because they keep wanting to use them in Objective C code. Of course there are other benefits: code readability, they are defined in one block, lighter than passing around string constants, etc. However, being C syntax, they are not well supported inside the gates of Objective C land. Read the rest of this entry »
Posted in Technobabble | 3 Comments »
When working with Cocos2D – the uber popular open source gaming framework for iPhone, iPad & iPod Touch – you will no doubt encounter the need to create sprite sheets or sprite atlases.
There are two great tools on the market that will make your life heaven, instead of hell. Read the rest of this entry »
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The title of this post may sound like the start of a love song, but on a recent iPhone App project, I had a bit of trouble discovering why I could see my UIButton object, but couldn’t touch it. Specifically, it wouldn’t respond to touches!
What I found was worthy of short post, especially since I hadn’t found any solutions on Crack Overflow. Read the rest of this entry »
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I haven’t tried it yet, but according to MG Siegler on TechCrunch, it makes the automagical prioritisation of emails a reality. It bases decisions on the sender, keywords, frequency of reading, email history and perhaps even the alignment of the Zodiac. Read the rest of this entry »
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Recently I have been wondering how old are smart phone users today? Based on initial enquiries, it seems most smart phone owners are aged 25-34, followed by the 35-45 year olds and 45-55 olds. At 10.9% teenagers rank fourth ahead of people 55 years+ (according to Shut Up & Google It). Read the rest of this entry »
Posted in Weekendology | 1 Comment »